Experiments in GPU-based occlusion culling – Interplay of Light
Experiments in GPU-based occlusion culling – Interplay of Light
Finally got GPU Hi-Z Occlusion Culling working with my procedurally drawn grass! : r/Unity3D
Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass.
Porting GPU driven occlusion culling to bgfx – Interplay of Light